REAL MEDICINE, DONE DIFFERENTLY
Things that are good for us don’t need to be boring. Our game designers keep players engaged, boosting their mental health while having a great time.
MEET PEOPLE WHERE THEY ARE
Addressing a mental health emergency on a global scale requires broad and low-cost accessibility. That’s why we’re meeting people where they already are — on gaming platforms.
NO PRESCRIPTION REQUIRED
As treatment gets more expensive, demand keeps growing. Our over-the-counter games will be accessible at home for a low cost and without a prescription.
THE POWER OF PLAY
Games allow people to organically explore, connect, and progress. Players are primed to improve their score, so why not their mental health?
RYAN DOUGLAS, CO-FOUNDER OF DEEPWELL DTX
Therapies can’t just be gamified. The most captivating games must be medicinalized to preserve and enhance their famously compelling nature.
GAME INNOVATION MEETS MEDICAL EXPERTISE
CO-FOUNDER & CO-CHAIR OF DEEPWELL
A noted expert and innovator in the fields of mental health, artificial intelligence, and surgical robotics, Ryan has been on the frontline of major paradigm shifts in healthcare for 15 years.
patents issued across robotics, AI, and medical applications
commercialized medical devices
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TechCrunch: DeepWell wants to make gaming a bigger part of mental health treatment and self-care
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