Art
22-10-29
Senior Technical Artist
Remote
Qualifications
A Technical Artist is a team force multiplier, supporting and improving technical and creative craftsmanship
3+ years of experience in mobile, console or VR game development as a Technical Artist
1+ Released titles. VR preferred, console and mobile is applicable
Proficient with UE4 art, creation, layout and optimization pipeline
Proficient with UE4 Engine Blueprint scripting, with the ability to architect and optimize AI and level logic.
Strong math skills
Proficient with UE4, rending and shading pipeline
Ability to push UE4 further to achieve a unique optimally implemented stylized look development
Proficient with UE4 particle and lighting systems
Proficient with memory management and performance related profiling
Good understanding of PBR principles and material editors
Abilities in a secondary area such as modeling, skinning, animation, or lighting
Work with a team, supporting other content creators such as modelers and texture artists
Excellent communication and interpersonal skills
Self-motivated, strong work ethic, and able to work independently
Creativity in problem-solving and the ability to think outside of the established solutions
Must have a strong portfolio showing executed game tech art
Keen interest in games
Responsibilities
Optimize assets and content creation workflows through improved automated tooling
Build particle systems and deploy
Optimize our current levels to maintain 90fps
Polish and optimize AI and level related scripting logic
Qualify all engine side content integration, layout, lighting
Assist in technical and creative bug resolution
Pluses
Experience modeling and using texturing packagers such as Substance Designer and Painter
VR specific experience
Familiar with Perforce
Familiar with Atlassian products
Familiar with UE4’s rendering pipeline and knowledgeable on how to modify
Background in medical application, validation and verification processes, or familiar with mental health modalities