Art
22-11-27
Senior 3D Environment Artist
Remote
Qualifications
3+ years of experience in games as a 3D artist
1+ Released title minimum. VR preferred, console and mobile shipped titles qualify
Experience with VR related workflows and content optimization needs
Proficient with Unreal 4/5 content creation pipelines and workflows.
Generalist knowledge in skills such as Unreal Editor asset integration, layout tools, lighting implementation, modeling, and texturing
Proficient in Maya, Substance Designer, ZBrush and Photoshop
Experience communicating in a multi-disciplinary team, including engineers, artists, and designers
Ability to articulate what is strong/weak about the aesthetics and design of the existing product
Self-motivated, strong work ethic, and able to work independently
Creative problem-solving and the ability to think outside of the established solutions
Keen interest in games
Responsibilities
Polish and tune asset layout for all remaining environmental levels
Asset optimization, topology reduction, draw call reduction, texture baking, etc
Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals
Work closely with the creative director to create and iterate on level aesthetics
Optimize and fix bugs in existing levels
Pluses
Advanced UE4 Shader knowledge
Demonstrate a broad technical expertise to assist in a wide variety of technical and artistic tasks
General implementation knowledge in animation, physics and particle systems
Familiar with Perforce
Familiar with Confluence
Familiar with UE4’s rendering pipeline