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Engineering Generalist



  • Engineering experience developing games professionally for 3+ years in UE4/5

  • 2+ years of backend experience, server-side scripting and automated build management

  • 1+ Released titles. VR preferred, console and mobile are applicable

  • Knowledgeable on all platform specific submission requirements

  • Understanding of memory management, multiple processor use, and run-time optimization

  • Experience with 3rd party APIs

  • Experience with or desire to work on a VR title.

  • Able to assist in architecting gameplay AI, systems and tools

  • Familiar with Unreal editor environment, including blueprint, animation and shading tools

  • Strong math skills

  • Familiar with rhythm-based FPS gaming genre

  • Ability to articulate what is strong/weak about the design of existing games

  • Excellent communication and interpersonal skills

  • Self-motivated, strong work ethic, and able to work independently

  • Creativity in problem-solving and the ability to think outside of the established solutions

  • Keen interest in games


  • Complete and polish the remaining features to ship our current IP

  • Work closely with art and design to create and iterate on gameplay features

  • Submission certification

  • Build Environment and automation

  • Write robust, maintainable code


  • Familiar with Perforce

  • Familiar with Confluence

  • Familiar with UE4’s rendering pipeline and knowledgeable on how to modify

  • Background in medical application, validation and verification processes, or familiar with mental health modalities

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